Initially I very felt defeated and discouraged when I couldn’t sculpt Vikky’s face the way I wanted. So I set a few days aside and gave it another shot. Below are my results. The center image is my sculpt. To the left is Andrea Boehlke from Survivor Redemption Island, as I mentioned in a previous post, her face was the inspiration for Vikky’s look. On the right is the original concept drawing that I did for Vikky.
So here’s my assessment. I think this sculpt is the closest to a likeness I’ve yet achieved, but that’s not saying much. There’s still a lot wrong with it, it’s just that as of right now my eye can’t pick up on it. I don’t understand what I’m looking for, not yet at least. I’ll have to do some more reading on facial anatomy. The face can have up to 43 muscles, so it’s t
Also, these results took a long time and a lot of tweaking, (about 8 hours) which is frustrating because when I watch a master inside of zbrush, they can bang out a head in like 30 minutes. I guess practice makes perfect and I should keep trying, but it’s still frustrating nonetheless.
The overall look of the sculpt isn’t really what I have in mind for production. To me, this sculpt looks like it belongs more in a video game than it does in an animation. Realizing this, it kind of bummed me out, but then I took at my work from 6 months ago and compared it to today. It’s nice to feel like I’m making progress.
(Feel free to laugh at the troll face on the left.)
In my next post I’ll talk about a new direction that I might take for the overall look for Vikky and Duke vs. The Dead.